Unlike the original game, Doom II had no demo or shareware versions, and was available only through retail stores. This was especially in comparisons made to later games such as Star Wars: Dark Forces and Duke Nukem 3D. Its lack of major new features and its fairly homogeneous, sometimes drab level design were the biggest complaints. In general, Doom II was well-received by the gaming community but was regarded in some areas as a disappointment. It also introduced the FPS multi-player world to MAP01: Entryway, which is regarded as one of the best deathmatch maps ever published, though some argue that MAP07: Dead Simple (Doom II) would hold that title of "best deathmatch level". There was praise for its many new and varied enemies, and its innovative map design which aimed to be more non-linear than its predecessor.
Dhoom 2 wiki software#
There is also one new powerup, the megasphere, and a few new decorations, including a burning barrel, a couple of lamps, six hanging mutilated corpses, and three other small pieces of gore.ĭoom II required slightly more powerful hardware than its predecessor, due to having larger and more complicated maps with a larger amount of enemies.ĭoom II went on to sell two million copies, making it the highest-selling id Software until it was eventually passed up by Rage in 2012.
The player's only new weapon is the super shotgun (double-barreled shotgun). Also, a Commander Keen figure makes a cameo in the second secret level. The Wolfenstein SS from Wolfenstein 3D appears in the two secret levels, which are throwbacks in design (and music) to the Wolfenstein 3D. Being far more varied and innovative than the original Doom monsters, these dramatically changed the single-player gameplay. Chaingunner), Hell Knight, Mancubus, Revenant, Arachnotron, Pain Elemental, Arch-vile, and a new final boss. New enemies include the Heavy Weapon Dude (a.k.a. Toward the end of the game, Hell has begun to merge with reality, and the final levels take place in a nightmarish, Dante-esque subterranean miasma of flowing lava and hot springs. Afterwards, as the player roams the cities and residential areas searching for the source of the infestation, the levels have an urban look and somewhat resemble terrestrial locations. The initial third of the maps have a techbase theme as the player moves through the different military installations of the starport. The level design, as with Doom, is only loosely based on the areas the player is supposed to travel through. The player can carry his weapons throughout the entire game (unless he is killed, of course), rather than starting from scratch several times as one The intermission screens following each level show a simple background image instead of a map. Unlike Doom, Doom II takes place over a single continuous sequence of linked levels, with brief textual interludes in order to advance the story, whereas the original Doom separated eight levels each into three episodes and a bonus fourth episode with a text interlude shown after beating the eighth level of each episode. There were no significant technological developments and no major graphical improvements gameplay still consists of the player navigating non-linear levels, picking up keys to unlock new areas, and killing as many monsters as possible. Its gruesome death causes devastation on Hell, and the portal to Earth has been sealed.ĭoom II is not a dramatically different game from its predecessor. After journeying through its twisted surface, the Marine manages to confront the Icon of Sin, a gigantic demon, and kills it. To close the portal, he must enter Hell again to stop the invasion. He gets back into the fight and exterminates the hellspawn from the town, and finds another entryway into Hell. Then, the remaining humans discover the source of the hellish invasion: the Marine's hometown. Humanity escapes, and he sits quietly waiting for death, knowing he saved his species. The Marine manages to enter the infested starport, slay all the demons in his way and is able to shut down the force field. All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the player remains. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. With all the major cities in the world in ruins, the remaining leaders plan to use spacecraft to transport the survivors of Earth's population.
He discovers that Earth has been invaded (as foreshadowed back in Doom I). The player once again takes the role of a lone Marine, an unnamed hero, who, after escaping Hell and being the only survivor, returns to Earth.